A Milestone Reached

Roughly fourteen years ago, I bought a plastic bag of fifty one metal stromtroopers for (I think) twenty dollars. They were meant to go with my Grey Knights army, which was then part of a cool Warhammer 40,000 codex called Codex: Deamonhunters. Since then, the Deamonhunters have been split up, and whereas the Grey Knights got their own separate army book, the inquisitors and storm troopers were largely relegated to the dust bin of history. This was a tad demoralizing at first, but, I liked these guys, and I really wanted to see them finished. Well, on Sunday, after years of painting them on and off, I’ve finally done it.

Inquisitorial Storm Troopers

It’s not the Greatest photo, but it’s still a matter of pride. I will take better pictures of them when I get my equipment replaced. Some of it is cheap, old, or falling apart. For now, here are some close ups of my Tempestor Prime, which was done up on a whim only last week in a fit of hobby madness.

Tempestor Prime Conversion
Tempestor Prime Back

His expression is goofy, I know, but it’s perfect for the classic vibe I was originally going for. How fortunate for him the hobby bug bit me at just the right time and I ended up making him a senior officer instead of a scenery statue. 😀

So who are these troopers you may ask? Why are fifty soldiers, a fairly average number by Warhammer 40,000 standards so important to me? Well, for the same reason something is important to anyone, there’s a story behind them, much as there is a story behind this entire army, and some of it, I would like to share with you now. Keep in mind, this story started fourteen years ago, when I worked for Games Workshop, and the rules for the game were very different than they are now. For the sake of narrative, I will try to weave things together without explaining a bunch of rules changes, but props to those who get the context clues.

The Founding of the Crimson Curs I

Lord Inquisitor <REDACTED> was never at the forefront of the Ordo Malleus. Yes, he had near unlimited authority, and yes, he led alongside the highest ranks of the Grey Knight brotherhood. But he found keeping his head down, and focusing only on his most immediate tasks, tended to keep him out of the crosshairs of his inquisitorial rivals. Despite his critics, this didn’t mean he was cowardly, or dim. He still had authority over several worlds, and had even used said authority to marshal his own private forces, as any Inquisitor Lord should when they need to ‘skirt’ around imperial red tape. He even managed to acquire a holy Warhound Titan by bribing a high ranking member of Mars.

Alongside his allies, The Grey Knights, he had many battles against demons, mutants, and heretics. He learned much of his foes, but learned even more about himself, and what it took to lead his forces directly. His storm troopers could not take the punishment of the heavily armored Grey Knights. His own tanks couldn’t match the power of their Dreadnoughts and Land Raiders. The Grey Knights were few in number, but they always proved the more effective, and always took the credit for most of his victories. Again, this led to much criticism, and some wondered if his title was simply a political appointment, or some grand favor with the expected support. Even the Grey Knights had reported his forces were rarely needed, and that, when the Lord Inquisitor was present, he often “stayed back and barked orders while his soldiers were sent to their deaths. Pardon me, my lords, but I thought Lord Inquisitors were supposed to be on the front lines, dolling out the emperor’s justice.” Still, these criticisms and threats did not phase Lord Inquisitor <REDACTED> as it all remained part of his strategy to both stay alive, and stay off the radar of his enemies; for a coward, he knew, is never considered a threat. Content in his practicality, things remained this way for many years.

But, as it always does, things change, and his contentedness eventually caught up with him. As Cadia breathed its last gasp, and a rent in the warp tore the galaxy in half, a tremendous reorganizing effort was launched by the High Lords of Terra. Among these efforts, and little known to much of the imperium, was the stripping of ranks from all but the most famous of Inquisitor Lords. Along with this demotion came the moratorium on personal inquisitorial armies, save for a few of the most devoted of acolytes, which they could still take with them as cannon fodder. In what felt like a single day, Lord Inquisitor <REDACTED> had become merely, Inquisitor <REDACTED>, without an army to his name.

To add insult to injury, The Grey Knights, having long held Inquisitor <REDACTED> in contempt for his relative lack of fiery judgment, felt this demotion was a good time to go their own way, and so they left the Inquisitor’s service, with the caveat that, if he wished to join them, he would have to do so under their rules, and follow their orders, now that even their lowly Brother Captains outranked him. Of all the things that had happened, this betrayal hurt the inquisitor the most, but, he was a proud, and clever man, as one would have to be in his position, and so, he silently refused the Grey Knights ‘offer’, and stepped into the shadows, to plan, to prepare, and to reclaim his original status, through any means necessary.

Deep in his underground bunker complex on the shadowy world of Errassis, The inquisitor began pouring over manuscripts, datasheets, and political decrees, looking for any loopholes he could. His men were still loyal, and his arms and armor still belonged to him, even his Warhound Titan, as its existence had been stripped from Martian record. But, without Imperial Authority, he could not field any of them, lest he be arrested as a traitor, or worse, a heretic. He needed to act outside of inquisitorial constraints, and as his finger began running past a record of Astra Militarum regiments, (a name he thought to be silly, as Imperial Guard had worked just fine for millenia) he came across his solution.

The Militarum Tempestus was the new designation for Storm Trooper squads, and his men had both the equipment and the training necessary to qualify. The problem, was that he couldn’t lead them directly. Using his rapidly depleting connections, and a significant portion of what remained of his treasury, he managed to get one of his more promising sergeants registered as a Tempestor Prime, and his soldiers codified as a Militarum Tempestus retinue dubbed, ‘The Crimson Curs’, a name his men weren’t particularly fond of, but found better than the alternatives the inquisitor came up with. They would meet only the most basic of requirements , but for Inquisitor <REDACTED> that was enough, at least at the time.

Long after the paperwork had been submitted, and battle plans including his tanks and mobile armor were being made, the formal acceptance for his soldiers new designation finally arrived, and along with it came all the Militarum Tempestus regulations on armor and equipment. As they were no longer his ‘personal’ army, and could be called up to serve the Imperium at large, standards dictated the Crimson Curs could not field any tanks and transports that had not been made specifically for Millitarum Tempestus use, nor could they use weapons deemed beneath their level of expertise. This included much of Inquisitor <REDACTED>’s existing armor, and even a few of his niche specialists that had been trained in the use of plasma cannons, heavy bolters, and sniper rifles. Though not known for being a temperamental or brash individual, rumors state that unmentionable curses could be heard from Inquisitor <REDACTED>’s office, and that he set many of his older records, some of which were heresies yet to be investigated, to flame. Though he would often sell their lives as a clerk sells candy, Inquisitor <REDACTED> cared deeply about his soldiers, and now, he would need to find some other means of supporting them, lest they be torn asunder by the larger and stronger forces of Chaos, Xenos, and the now questionable sanity of the Imperium and its lap dogs.

As his soldiers continued to prepare for their new role as a Tempestus regiment, Inquistor <REDACTED> cloistered himself in his sanctum and took to the Tempestus documents to do what he did best, find loopholes. It turned out, supporting his soldiers was not out of the question, but that he would have to request forces from Imperial Auxilla, such as the ogre-like Ogryns, and the priests of the Ecclesiarchy, neither of which he wanted fighting alongside his ‘Tempustus Scions in name only’ as it would likely turn heads, and attract the noses of his rivals. But, he needed something, and he no longer had the necessary clout to acquire Taurox Prime transports, the only terrestrial support vehicles his storm troopers were allowed to use. It was when he was thinking this over, while reviewing a genetic treatise that had been flagged for heresy, that he hatched upon a daring, and controversial idea. If he did not wish to call upon Ogryns from the existing Astra Militarum Regiments, perhaps he could create his own. (To be continued)

The new, The old, and The Future of My Hobby

As some of you know, when it comes to Warhammer 40,000, I have a large collection of models. Not as many as the more ardent collectors of the hobby, but certainly more than most. To date: My armies are:

(Really Old) Space Marines roughly 2,ooo pts

(Kraken) Tyranids roughly 1.000 pts

Grey Knights 1,500 pts

Astra Militarum 1,000 pts

Certainly not the grandest of forces, to be sure, but, these are simply the actual lists. Many of my models are spread across multiple armies, editions, releases, and even games, which makes my collection considerably larger than these points values would dictate, should I actually finish building and painting what’s still on my ‘To Do’ pile.

But that ‘To Do’ pile is entirely why I started writing this. Having been MIA from the 40k scene for (several) years now, I find myself wondering if anything still sitting on the back burner of my collection is still worth doing. And, the answer is . . . I have no fricking idea.

The Primaris Problem

Even after having left the 40k hobby for some years now, I have dipped my head back in from time to time to know about the Primaris Marines. The ‘better’ ‘stronger’ ‘more powerful’ ‘better armed’ and ultimately boring new space marine models. I know why GW did this. It’s painfully obvious for anyone with half a brain. With so many hobbyists sitting on large armies of space marines already, there needed to be a new reason to make them buy models, and that meant making their old models . . . obsolete.

And yes, that is certainly the plan. With all the new releases being primaris marines, all the new artwork being only primaris marines, and every chapter (except Grey Knights) having access to primaris marines, Games Workshop is making it clear that primaris marines are the future, and that this ‘sunset’ period of the old marines is approaching its inevitable end.

Of course, Games Workshop won’t say this directly. In fact, their exact words on the subject are that the old space marines “aren’t going anywhere”, and this is entirely truthful. They will remain in the previous editions of 40k, where Games Workshop no doubt feels they belong. Just like all my fantasy armies are perfectly viable in any games of Warhammer Fantasy Battles . . . should I ever happen to fine one.

But ragging on GW, and their obvious and totally expected business practices, is not why I’m writing this. Honestly, I don’t really care about the primaris marines one way or another. In fact, I’ve even considered starting a new chapter with those models, just as GW intended. The reason I’m writing this is stated above, and that is the idea of whether what I still have to work on will be worth finishing up. And that is why the primaris marines are an issue to consider.

The Cost of Finishing Something Old verses Starting Something New

Let’s be honest, every hobbyist has a slew of models that will never see paint, and some even have boxes that will never see assembly. We all have grand ideas that never see fruition, and I am certainly no exception to the fact. However, when it comes to armies, I like to try and ‘finish’ them, if for nothing else than to increase their value for resale, or displaying them as my father loved to display his trains. But ‘finishing’ armies takes time, and effort, and if I could be spending that time and effort on something that’s ‘up to date’ I might be better off in the long run for both playing the game, and displaying my work.

However, I already have the models to be ‘finished’ and I would have to purchase the newer models. Not to mention that some of those ‘out of date’ models, such as my old inquisitorial stormtroopers, are still perfectly viable in game as Militarum Tempestus Scions. (New Storm Troopers). There is also the fact that I have completely given up on finishing my Tyranids (given that, in the end, I didn’t like playing them), so those are, in all respects, completely off the table. So then, the problem comes down to old Astra Militarum units, and practically all of my Grey Knights.

The Grey Knights are, for the most part, a done deal already. Most of the important models are painted, and I even have an old unit of models with hammers and storm shields (a shame they aren’t an option anymore). In fact, all I have is a few unpainted psycannons and a box of terminators. So, what’s the problem? Well . . . the Primaris marines, of course. Given their increase in size, stats, and their absolute incompatibility with the Grey Knights (at least for now. I’m sure GW will shoehorn them in) I’m left wondering if the whole army won’t just become a very pretty but unplayable heap of metal. Even the Land Raiders and Dreadnoughts are looking at the Primaris vehicles and sweating bullets. Do I take the hours and days to ‘finish’ up my Grey Knight army, never to actually play it? Or do I simply shelve what’s left to do and put the army on permanent display in my cabinet? Only time will tell, as a new Grey Knight Codex should be coming out soon, according to GW, anyway.

For my stormtroopers, the future is a tad more rosy. Sure my current stormtroopers look rigid compared to the newer ones, but, unlike the space marines, they are close enough in appearance and size to their current counterparts that playing them shouldn’t be an issue. Lemen Russ battle tanks, and Valkeryie drop ships don’t appear to be going anywhere either. My chimeras are a little worried about the tauroxs, but they at least still have their niche uses and slightly better stats. No, the one’s I’m worried about, are my special weapons sniper squad (built and painted) and my unbuilt, unpainted, shotgun veterans. As Imperial Guard players know, Rough Riders were . . . left out of the current codex, and though they certainly only rarely saw sales, it was proof positive that GW intended to clip the guards unit list of ‘obsolete’ models as well. Veterans and Special Weapons teams were included in the current codex, but they are relatively older add ons from older additions and most guard armies don’t play them anymore. The current kits don’t even include the weapons. This makes me wonder if they will make it to the next edition, and if converting models for them is a colossal waste of time. Adding to this issue are the old guard models; the unique and characterful guard models; the models you can still play with and who still have rules, such as Tallarn, or Mordian Iron Guard; the models you can no longer buy, and only rarely see pictures of. Hint. hint.

The Conclusion

And so, that is the situation I currently find myself in hobby wise. Do I continue building and painting what I have, knowing that I am likely working on ‘sunset’ units? Or, do I just bite the bullet and start collecting a brand new and up to date army? Given that one costs money, and the other costs time, that is why I said, I have no idea.

There are other factors to consider of course, and I will touch on each of these in a later post, but for now, I have some . . . let’s call them ‘Hobby Qualms’ that also need addressing.

  • I prefer metal to plastic
  • I think many of the older models look better than the newer ones
  • There are other model ranges to collect and paint.

I will only address the first two right now, and briefly.

First, I love working with metal. It is a pain in the ass to customize, and convert, and heaven help you if the model’s balance is off even a little bit, BUT, learning to work with these things makes me a more adaptable hobbyist, it increases my knowledge of tools and methods, and gives me a good deal of experience when it comes to converting the easier and lighter resin and plastic. Not to mention the new vocabulary of curse words when something goes wrong. However, the biggest reward of metal to me is the sense of permanence. It has weight, in more ways than one. Plastic feels like I’m playing with cheep dollar store toys, and resin feels like I’m playing with paper. All current GW models are plastic, save for a very select few which they simply haven’t sold yet from their storage.

Second, when it comes to starting a new chapter, I think the current primaris space marines are so bland, even sugar free vanilla looks tasty by comparison. Their masks are blank and featureless. Their weapons scream trying too hard. And their vehicles . . . Well, I think they’re repulsor vehicles look truly repulsive. That is why I think I will continue sticking with the Imperial Guard, at least until I see where this primaris train intends to go, and eventually, I may get off at another station, again. There are other, better looking model ranges, and as a hobbyist, I don’t need to limit myself to Games Workshop.

Whiiiiiiich brings me to the final statement of this long rant. (Get used to these). I am currently looking at other hobby ranges to build and paint from. I won’t go into details now, but I have intentions of introducing some of these ranges on my workbench in the future.

If you made it this far, I thank you for sticking with me through the muddling of my thoughts. Doing it this way helps me make better decisions, and you can see my thought processes and compare them to your own. I will still talk about Warhammer and Games Workshop, but their decisions have kept me at arms length, even when trying to see what they are currently up to. Stay posted to see what I decide. Things might get just a little more interesting.

Hobby Corner 5

A Quick Update for my hobby fans

For those wondering what my hobby exploits have been, I have not been up to much given the events in my previous post. However, that doesn’t mean I have been up to nothing. Take a gander at the latest model  added to the “painted” portion of my collection.

whitewolf

My phone in no way does the model justice, but I’ve been a little too busy with other things to get a proper rig set up for taking model photos.

This is an “Alpha Warp Wolf” from the “Hordes” range of models, made by Privateer Press. It’s refreshing to work in a range outside of Games Workshop and there are certainly lot’s of options for creative color schemes. Some might notice his left hand is a bit… fugly. That’s my fault. I originally gave him a weapon to go with my Wolfgryns (That’s the Forge World skinwolves made into Astra Millitarum ogryns), and eventually decided against it. Always think things through completely before altering your models guys. You don’t always get a redo.

I also have a unit of smaller wolves as well, with battle-axes, and I intend to paint them all up in a winter color scheme. It’s going to be awesome! Some other models from the Hordes range are currently sitting on my bench waiting to be finished, and I will show them off as soon as they are.

I am going to try and update Hobby Corner every Friday, but it may take me some time to get a proper set up that will do this section, and my painting skills, justice. Eventually, I hope to show off entire armies, and a few amazing terrain peices.

Before I go, I would just like everyone to know that, yes, I will do commissions, but have not worked out a system to handle them effectively. If you are interested in having me paint your models, contact me at my email address and we can try to work something out.

Hobby Corner 4: Warhammer 40,000 8th edition

It finally happened! Last Saturday I finally got my mits on the newest Warhammer 40,000 rulebook, and I have to admit… I was rather disappointed.

Most of the book was background fluff, which is good for people just getting into the game, or for old vets like myself coming back and needing an update on what’s happened in the universe of the dark imperium; but not so great for the $75 price tag. Actual rules are crammed together on about ten pages, with the back of the book devoted to scenarios and promotions for codexes and game expansions. Honestly, it’s not surprising, but I think the 6th and 7th edition books at least offered more for the money. They were even chincy on the army photos this time, which has always been one of my favorite parts of the books. With all the reused artwork, and not costing them much to make, it’s starting to look like Games Workshop hasn’t change that much after all.

So what about the rules this time? Are they better? Are the worse? Well…

It’s a mixed bag. I would agree that the rules for 6th and 7th edition were bloated beyond enjoyability, but I don’t think they should have given it the Age of Sigmar treatment with a thunder hammer. Most of the changes have already been discussed on  sites with better access to rulebooks, so I’m not going to make an itemized list. I will however post my thoughts on some of the more extreme things, and how I think they will change the game.

Removal of initiative

I’m on the fence with this one. Granted, initiative either made a unit combat gods, or it made them useless, but I think this is an area that could have been expanded upon as opposed to thrown away. Leaving close combats up to a round- robin with the players throws a little too much randomness into the mix. On the plus side, chargers always go first again, so that added back a little bit of a strategy element. A bit of give and take at the moment. We’ll just have to wait and see how it holds up.

Split Shooting

Or in other words, units no longer have to waste heavy weapon shots on fodder meat. This is a good change in my opinion, as it better represents squaddies giving covering fire to a heavy weapon specialist targeting a big baddie. It also allows a squad to deal with multiple threats at once. With the new amor rules I see this change as a good thing and hope there will be more like it.

Armor Reduction as opposed to Armor Penetration

I’ll be honest, I hated the AP rules. Some guns were incredibly powerful as a result *cough* plasma *cough* and other guns, such as high powered cannons, and heavy machine guns, were next to useless. The Armor Reduction rules, however, are nothing new, they’re old, brought back from the days of 2nd edition when Space Marine Terminators didn’t go down to a few guardsmen with super guns.  I’m excited for this change, as it’s added a lot of tactical flexibility back into weapon choices. No longer is heavy dreadnought armor simply ignored because someone has a glowing sword. Now those units will still get some protection, even if it is reduced by the weapon’s power.

Vehicle Wounds and Toughness Values

Another change I’m a little iffy on. Not having to dance around with your tank to take advantage of armor facings is a definite plus, but now heavy battle tanks are somewhat susceptible to small arms fire. I suppose it is a lot simpler than 7th editions vehicle charts and structure points, while still accomplishing the job of ensuring a Land Raider doesn’t go down to a single shot from a missile launcher, but it’s one of those things I think simply needed some improvement. Like with initiative, I’m going to give it the “wait and see” treatment. In the long run, it probably will be a better system.

Removal of Templates

This one I don’t like. Replacing blast and flame templates with randomly determined attacks is one of those things that really is too simple for it’s own good. There was nothing wrong with the template system. If it was under the template, it was hit, if not, it wasn’t, and provided for a more accurate impact of explosions and gouts of flame. The new random D6 rule has neutered pounding battle cannons, earth shakers, death strike missiles, and other weapons of mass impact, while making rapid fire and straight shot weapons more powerful. Other than losing templates after games, I don’t recall this ever being a problem. It was a nice element and opened up tactical options that are no longer available. I hope GW brings this back in the future.

And that’s it. There are a few things left that might warrant a mention, such as multiple wounding weapons, or making every vehicle an assault platform, but, in the grand scheme of things, these are just additions (or subtractions) to elements that were already there. If there is enough interest, I can discuss those later. Command Points are also something that warrants a discussion, but as they are optional, again, I’ll leave those for another time, perhaps alongside the new detachment rules.

Now, I promised pictures, so here we go.

Not being a fan of the Ogryn models for Adeptus Militarum, and needing some heavy hitters that fit the canine theme of my inquisitorial strike force, I decided to get some skin wolves from Forge World and convert them up to represent a unit of Bullgryns.

Skinwolf Ogryns

Again, not the best picture, but good enough for a quick peak at one of my current modeling projects (oh yes, there’s more). As you can see, I’ve given them armor plates from dreadnoughts and cut up battle cannons. Provided storm shields for Brute Shields (essentially the same thing anyway), and gave them auto cannons for mauls (yes, they swing around entire auto-cannons). Given my inquisitor would likely be looking for an edge against all enemies, a little bit of genetic manipulation is small potatoes compared to summoning and bonding demons into service. Besides, everyone gives into chaos eventually. Sounds better than being eaten by bugs.

Here’s a better picture of the swinging one as he got a little cut off.

 

Skinwolf Ogryn Swing

I wish I had more to show you, but these were the best pictures of the quick snaps I made. I think I have a photo box around somewhere, as well as a few spot lamps I need to pull out, but that will have to wait for another time. Until then, keep checking back for more photos and discussions of my modeling hobby, and don’t forget to pick up a copy of “The Last Chronicle of Azureden: A Deal in the Darkness” to support me and my work. You won’t regret it.

And before anyone asks, yes, I am still working on book 2 😉

Zazzle and Hobby Corner 3

Hey! It’s an update, which means there must be things to talk about. Well yes. Yes there are.

First and foremost, business. Book 2 of The Last Chronicle of Azurden is taking longer to write than I would like, but I assure everyone, it is being worked on. Aside from numerous other obligations that keep cropping up at inopportune times, a lot of the delay also has to do with Book 2’s complex plot structure. “A Deal in the Darkness” was simple. It involved one viewpoint, an introduction to a new world, and a narrative that took place in essentially two or three locations. Book 2 involves two viewpoints, takes place across an entire continent, and involves much more backstory than Book 1 did. Weaving it all together has been… trying, but I refuse to sacrifice quality by taking shortcuts and making idiotic continuity errors. Also, as I’m sure seasoned readers are probably wondering, no, I am not trying to complicate the plot for complication’s sake. The overall plot structure eventually required the second veiwpoint to surface and be focused upon more regularly than it already has. After all, The Last Chronicle of Azurden isn’t just one story, it’s part of a much grander tapestry I hope to one day expand on when this first series is finished. In this way Book 2 is probably the most critical in the series, hence why I want to make sure it’s the best it can be.

Next, Ellysian Press has opened it’s own storefront through zazzle called the Ellysian vault, selling book reading essentials such as book marks, totes and coffee mugs (or tea mugs if you prefer). I encourage anyone looking for a new reading utensil to pop on in and take a look. You would be helping Ellysian Press and supporting the authors you love to read. Not to mention there is just so much cool stuff featuring the awesome covers of your favorite books. Linky: The Ellysian Vault

Now we get to the Hobby Corner aspect, and something a lot of tabletop hobby enthusiasts have been buzzing about for most of the summer. The New Edition of Warhammer 40,000.

As other parts of this blog will demonstrate, though not a rabid fan, I have devoted a sum of my life and a considerable amount of my capital to the immortal emperor of mankind.  From Space Marines, to Tyranids, Grey Knights and Imperial Guard, I have played 40k off and on since high school, and one time even worked at the U.S. based headquarters of Games Workshop itself. For almost four years now, I have been divorced from the hobby due to Games Workshop policies of treating its customers (and employees) as little more than simple commodities, easily gained, and tossed, at their discretion. Nothing demonstrated this mindset more than the complete dissolution of Warhammer Fantasy, their rank and file battle game that, despite lackluster sales, still had a humongous following and several video game adaptations (some of which were ironically released that same year). Now understand, I’m not saying they simply stopped making models for it, or said the last rule book would be the last edition. I’m saying they completely dropped it from the face of existence, to the point they won’t even let you play the game in their stores anymore. To add insult to injury, they replaced it with an infantile skirmish game called Age of Sigmar, that had no sense of balance, and made people do ridiculous and obnoxious things for cheap boons. Having hundreds, (if not thousands) wrapped up in Warhammer Fantasy, and the arrogant responses from Games Workshop marketing department, (not to mention the 40K fans who felt their game invincible) I had enough, and swore GW would not get another dime of my money until they either did a full 360, or sold the IP rights to a company that actually gave a damn about their customers. Fast forward two years later. Games Workshop has had a complete shakeup of their upper management, part of which resulted in the overthrow of evil overlord Tom Kirby. Two of the company’s best creatives are back, and suddenly, their is a significant turnaround concerning the release of their games and the treatment of their IP’s. Warhammer Fantasy is still gone, and will probably remain so, but Age of Sigmar has been reworked, and 40K is due to be overhauled. Marketing is actually reaching out to the customers, and GW stores, which had almost disappeared from the landscape, are slowly starting to return. I began hearing something from the Warhammer hobby community I had not heard in a long time, contentment, even (gasp) praise. Though cautious, I have decided to give GW another chance, and with the release of Warhammer 40K eighth edition, I felt now would be the perfect time. Who knows, maybe in another year, Warhammer Fantasy will return as well.

Sadly, due to very high demand, I have been unable to get a new rulebook at the time of this writing (I was supposed to have one. I’d ordered one, but they are still filling out back orders) and so don’t have a copy of the rules to facilitate a fair discussion. I could talk about what I know, such as vehicles now having wounds, and the return of armor reduction as opposed to straight penetration, but then I might miss something surrounding those aspects that also warrants discussion. That being the case, I’ll end this for now, and return in a week or so when I actually have a copy in hand and can break down my views and opinions on what I think of the changes (for those who care about that sort of thing). Until then, watch this space, as I am already getting new models and expanding one of my armies thanks to the imperial 2 index that came out alongside. Yes, there will be pictures 🙂